This talk explores how to craft characters that evolve emotionally and meaningfully in video games, drawing on examples from film and games like The Godfather, Breaking Bad, and The Last of Us. The key is balancing external desires (want) with internal needs (need) and allowing player agency to drive character change—not just in cutscenes but through meaningful choices. By letting players influence the protagonist's arc, games can create deeper emotional bonds and unique storytelling possibilities impossible in other media. The speakers argue that writers should act as thought provokers, setting up thematic questions rather than controlling outcomes, thus empowering players to discover their own truths.